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VR
2002
IEEE
125views Virtual Reality» more  VR 2002»
15 years 4 months ago
Real-Time Haptic and Visual Simulation of Bone Dissection
—Bone dissection is an important component of many surgical procedures. In this paper, we discuss a haptic and visual implementation of a bone cutting burr, that it is being deve...
Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gia...
VLSISP
2008
203views more  VLSISP 2008»
14 years 11 months ago
FPGA-based System for Real-Time Video Texture Analysis
This paper describes a novel system for real-time video texture analysis. The system utilizes hardware to extract 2nd -order statistical features from video frames. These features ...
Dimitrios E. Maroulis, Dimitrios K. Iakovidis, Dim...
RTAS
2005
IEEE
15 years 5 months ago
VPN Gateways over Network Processors: Implementation and Evaluation
Networking applications, such as VPN and content filtering, demand extra computing power in order to meet the throughput requirement nowadays. In addition to pure ASIC solutions, ...
Yi-Neng Lin, Chiuan-Hung Lin, Ying-Dar Lin, Yuan-C...
RTAS
2010
IEEE
14 years 10 months ago
Scheduling Self-Suspending Real-Time Tasks with Rate-Monotonic Priorities
Abstract—Recent results have shown that the feasibility problem of scheduling periodic tasks with self-suspensions is NPhard in the strong sense. We observe that a variation of t...
Karthik Lakshmanan, Ragunathan Rajkumar
SRDS
1998
IEEE
15 years 4 months ago
Optimization of a Real-Time Primary-Backup Replication Service
The primary-backup replication model is one of the commonly adopted approaches to providing fault tolerant data services. Its extension to the real-time environment, however, impo...
Hengming Zou, Farnam Jahanian