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CGF
2006
198views more  CGF 2006»
14 years 11 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
JODL
2006
136views more  JODL 2006»
14 years 11 months ago
An experimental effectiveness comparison of methods for 3D similarity search
Methods for content-based similarity search are fundamental for managing large multimedia repositories, as they make it possible to conduct queries for similar content, and to orga...
Benjamin Bustos, Daniel A. Keim, Dietmar Saupe, To...
JCP
2007
243views more  JCP 2007»
14 years 11 months ago
Adaptive-Gain Kinematic Filters of Orders 2-4
- The kinematic filter is a common tool in control and signal processing applications dealing with position, velocity and other kinematical variables. Usually the filter gain is gi...
Naum Chernoguz
JSS
2007
109views more  JSS 2007»
14 years 11 months ago
Using Bayesian belief networks for change impact analysis in architecture design
Research into design rationale in the past has focused on argumentation-based design deliberations. These approaches cannot be used to support change impact analysis effectively ...
Antony Tang, Ann E. Nicholson, Yan Jin, Jun Han
SACMAT
2009
ACM
15 years 4 months ago
A formal framework to elicit roles with business meaning in RBAC systems
The role-based access control (RBAC) model has proven to be cost effective to reduce the complexity and costs of access permission management. To maximize the advantages offered...
Alessandro Colantonio, Roberto Di Pietro, Alberto ...