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» AniLan - An Animation Language
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SIGCSE
1994
ACM
135views Education» more  SIGCSE 1994»
15 years 3 months ago
Understanding the bottom-up SLR parser
This paper describes an application of one of the t abstract concepts taught in a compiler construction course. It demonstrates how the techniques behind the bottom-up SLR parser ...
Sami Khuri, Jason Williams
91
Voted
AGI
2008
15 years 1 months ago
Four Paths to AI
There are a wide variety of approaches to Artificial Intelligence. Yet interestingly we find that these can all be grouped into four broad categories: Silver Bullets, Core Values, ...
Jonathan Connell, Kenneth Livingston
111
Voted
SIGCSE
2008
ACM
151views Education» more  SIGCSE 2008»
14 years 11 months ago
Ucigame, a java library for games
Ucigame (pronounced OO-see-GAH-me) is a Java package that supports the programming of 2D sprite-based computer games. Designed for novice programmers, it enables students in an in...
Daniel Frost
SIGSOFT
2001
ACM
16 years 12 days ago
Detecting implied scenarios in message sequence chart specifications
Scenario-based specifications such as Message Sequence Charts (MSCs) are becoming increasingly popular as part of a requirements specification. Scenarios describe how system compo...
Jeff Kramer, Jeff Magee, Sebastián Uchitel
VL
1998
IEEE
120views Visual Languages» more  VL 1998»
15 years 3 months ago
Visual Patterns + Multi-Focus Fisheye View: An Automatic Scalable Visualization Technique of Data-Flow Visual Program Execution
We present a scalable visualization technique for automatic animation of data-flow visual program execution. We also show a framework to assist programmers' browsing tasks by...
Buntarou Shizuki, Masashi Toyota, Etsuya Shibayama...