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ACSC
2002
IEEE
15 years 11 months ago
Employing Hierarchical Federation Communities in the Virtual Ship Architecture
This paper discusses work underway to develop a framework for the use of hierarchical federation communities as a tool for distributed simulation. The Virtual Ship Project is the ...
A. Cramp, Michael J. Oudshoorn
PG
2002
IEEE
15 years 11 months ago
A Divide and Conquer Algorithm for Triangle Mesh Connectivity Encoding
We propose a divide and conquer algorithm for the single resolution encoding of triangle mesh connectivity. Starting from a boundary edge we grow a zig-zag strip which divides the...
Ioannis P. Ivrissimtzis, Christian Rössl, Han...
CGI
2000
IEEE
15 years 10 months ago
Dynamic 3D Maps and Their Texture-Based Design
Three-dimensional maps are fundamental tools for presenting, exploring, and manipulating geo data. This paper describes multiresolution concepts for 3D maps and their texture-base...
Jürgen Döllner, Klaus Hinrichs
SIGGRAPH
1999
ACM
15 years 10 months ago
Modeling and Rendering of Weathered Stone
Stone is widespread in its use as a building material and artistic medium. One of its most remarkable qualities is that it changes appearance as it interacts with the environment....
Julie Dorsey, Alan Edelman, Henrik Wann Jensen, Ju...
IPPS
1998
IEEE
15 years 10 months ago
Code Transformations for Low Power Caching in Embedded Multimedia Processors
In this paper, we present several novel strategies to improve software controlled cache utilization, so as to achieve lower power requirements for multi-media and signal processin...
Chidamber Kulkarni, Francky Catthoor, Hugo De Man