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SI3D
2006
ACM
15 years 11 months ago
Interactive 3D distance field computation using linear factorization
We present an interactive algorithm to compute discretized 3D Euclidean distance fields. Given a set of piecewise linear geometric primitives, our algorithm computes the distance...
Avneesh Sud, Naga K. Govindaraju, Russell Gayle, D...
ISLPED
1997
ACM
114views Hardware» more  ISLPED 1997»
15 years 9 months ago
Cycle-accurate macro-models for RT-level power analysis
 In this paper we present a methodology and techniques for generating cycle-accurate macro-models for RTlevel power analysis. The proposed macro-model predicts not only...
Qinru Qiu, Qing Wu, Massoud Pedram, Chih-Shun Ding
CIMAGING
2009
184views Hardware» more  CIMAGING 2009»
15 years 6 months ago
Fast space-varying convolution and its application in stray light reduction
Space-varying convolution often arises in the modeling or restoration of images captured by optical imaging systems. For example, in applications such as microscopy or photography...
Jianing Wei, Guangzhi Cao, Charles A. Bouman, Jan ...
CGF
2004
93views more  CGF 2004»
15 years 5 months ago
Prototype Modeling from Sketched Silhouettes based on Convolution Surfaces
This paper presents a hybrid method for creating three-dimensional shapes by sketching silhouette curves. Given a silhouette curve, we approximate its medial axis as a set of line...
Chiew-Lan Tai, Hongxin Zhang, Jacky Chun-Kin Fong
TVCG
1998
129views more  TVCG 1998»
15 years 5 months ago
Splatting Errors and Antialiasing
—This paper describes three new results for volume rendering algorithms utilizing splatting. First, an antialiasing extension to the basic splatting algorithm is introduced that ...
Klaus Mueller, Torsten Möller, J. Edward Swan...