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CHI
2010
ACM
16 years 10 days ago
GUI testing using computer vision
Testing a GUI’s visual behavior typically requires human testers to interact with the GUI and to observe whether the expected results of interaction are presented. This paper pr...
Tsung-Hsiang Chang, Tom Yeh, Robert C. Miller
OZCHI
2009
ACM
16 years 8 days ago
Brute force interactions: leveraging intense physical actions in gaming
People use a wide range of intensity when interacting with computers, spanning from subtle to brute force. However, computer interfaces so far have mainly focused on interactions ...
Florian Mueller, Stefan Agamanolis, Frank Vetere, ...
SIGUCCS
2009
ACM
15 years 12 months ago
The many benefits of cultivating a community among IT staff
Conference Abstracts October 11-14, 2009 t provides the abstracts and the author(s)’ name(s) for the technical program. The actual presenter(s) may vary. Updated September 20, 20...
Ken Layng
CHI
2010
ACM
15 years 12 months ago
Physical activity motivating games: virtual rewards for real activity
Contemporary lifestyle has become increasingly sedentary: little physical (sports, exercises) and much sedentary (TV, computers) activity. The nature of sedentary activity is self...
Shlomo Berkovsky, Mac Coombe, Jill Freyne, Dipak B...
WIMOB
2008
IEEE
15 years 12 months ago
An Ad Hoc Network Infrastructure: Communication and Information Sharing for Emergency Response
— During an emergency response, access to a reliable communication infrastructure is required to exchange accurate information in a timely manner. Various communication technolog...
Raheleh B. Dilmaghani, Ramesh R. Rao