Abstract. We describe the development of a constraint logic programming based system, called CPP, which is capable of generating most preferred plans with respect to a user’s pre...
This work presents a visualization algorithm for defeasible logic rule bases as well as a software tool that applies this algorithm, according to which, a directed graph is produce...
Efstratios Kontopoulos, Nick Bassiliades, Grigoris...
We examine four approaches for dealing with the logical omniscience problem and their potential applicability: the syntactic approach, awareness, algorithmic knowledge, and imposs...
This paper generalizes the notion of common p-beliefs to situations of ambiguity or Knightian uncertainty. When players have multiple prior beliefs,we show that Aumann’s no-agre...
We propose L-nets as a game model of concurrent interaction. L-nets, which correspond to strategies (in Games Semantics) or designs (in Ludics), are graphs rather than trees; the ...