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MIDDLEWARE
2007
Springer
16 years 4 days ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira
POLICY
2007
Springer
16 years 4 days ago
Specifying and Enforcing High-Level Semantic Obligation Policies
Obligation Policies specify management actions that must be performed when a particular kind of event occurs and certain conditions are satisfied. Large scale distributed systems...
Zhen Liu, Anand Ranganathan, Anton Riabov
SAMT
2007
Springer
171views Multimedia» more  SAMT 2007»
16 years 4 days ago
SAPIR: Scalable and Distributed Image Searching
—In this paper we present a scalable and distributed system for image retrieval based on visual features and annotated text. This system is the core of the SAPIR project. Its arc...
Fabrizio Falchi, Mouna Kacimi, Yosi Mass, Fausto R...
AICT
2006
IEEE
163views Communications» more  AICT 2006»
16 years 3 days ago
A Methodology for Searching Reusable Business Processes
Web Services are becoming the prominent paradigm for distributed computing and electronic businesses. This makes natural the extension of the concepts at the base of the workflow ...
Francesco Calabrese, Giovanni Di Dio, Anna Rita Fa...
AICT
2006
IEEE
104views Communications» more  AICT 2006»
16 years 2 days ago
X-domain QoS budget negotiation using Dynamic Programming
Quality of Service (QoS) has been a major concern in the field of network management, even more so for emerging dynamic multimedia applications (Video on Demand, Telefony over IP...
Hélia Pouyllau, Armen Aghasaryan, Laurent C...
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