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» Causal Discovery as a Game
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COCOON
2003
Springer
15 years 5 months ago
Finding Hidden Independent Sets in Interval Graphs
We design efficient competitive algorithms for discovering hidden information using few queries. Specifically, consider a game in a given set of intervals (and their implied inte...
Therese C. Biedl, Brona Brejová, Erik D. De...
NOSSDAV
2005
Springer
15 years 5 months ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
AGS
2009
Springer
15 years 6 months ago
Intelligent Agent Modeling as Serious Game
We propose a novel approach to intelligent tutoring gaming simulations designed for both educational and inquiry purposes in complex multi-actor systems such as infrastructures or...
D. W. F. van Krevelen
KDD
1994
ACM
117views Data Mining» more  KDD 1994»
15 years 3 months ago
Application of the TETRAD II Program to the Study of Student Retention in U.S. Colleges
We applied TETRAD II, a causal discovery program developed in Carnegie Mellon University's Department of Philosophy, to a database containing information on 204 U.S. colleges...
Marek J. Druzdze, Clark Glymour
ICCV
2003
IEEE
16 years 1 months ago
Recognition of Group Activities using Dynamic Probabilistic Networks
Dynamic Probabilistic Networks (DPNs) are exploited for modelling the temporal relationships among a set of different object temporal events in the scene for a coherent and robust...
Shaogang Gong, Tao Xiang