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FGR
2006
IEEE
197views Biometrics» more  FGR 2006»
15 years 11 months ago
A Full-Body Gesture Database for Automatic Gesture Recognition
This paper presents a full-body gesture database which contains 2D video data and 3D motion data of 14 normal gestures, 10 abnormal gestures and 30 command gestures for 20 subject...
Bon-Woo Hwang, Sungmin Kim, Seong-Whan Lee
AMDO
2006
Springer
15 years 9 months ago
Acquisition of Articulated Human Body Models Using Multiple Cameras
Abstract. Motion capture is an important application in different areas such as biomechanics, computer animation, and human-computer interaction. Current motion capture methods typ...
Aravind Sundaresan, Rama Chellappa
NIPS
2008
15 years 6 months ago
The Recurrent Temporal Restricted Boltzmann Machine
The Temporal Restricted Boltzmann Machine (TRBM) is a probabilistic model for sequences that is able to successfully model (i.e., generate nice-looking samples of) several very hi...
Ilya Sutskever, Geoffrey E. Hinton, Graham W. Tayl...
GW
2009
Springer
174views Biometrics» more  GW 2009»
15 years 3 months ago
Towards a Gesture-Sound Cross-Modal Analysis
This article reports on the exploration of a method based on canonical correlation analysis (CCA) for the analysis of the relationship between gesture and sound in the context of m...
Baptiste Caramiaux, Frédéric Bevilac...
AUGHUMAN
2011
15 years 15 days ago
Full body interaction for serious games in motor rehabilitation
Serious games and especially their use in healthcare applications are an active and rapidly growing area of research. A key aspect of games in rehabilitation is 3D input. In this ...
Christian Schönauer, Thomas Pintaric, Hannes ...