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» Computational Support for Play Testing Game Sketches
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ATAL
2008
Springer
15 years 1 months ago
Approximating power indices
Many multiagent domains where cooperation among agents is crucial to achieving a common goal can be modeled as coalitional games. However, in many of these domains, agents are une...
Yoram Bachrach, Evangelos Markakis, Ariel D. Proca...
ROBOCUP
1999
Springer
250views Robotics» more  ROBOCUP 1999»
15 years 4 months ago
Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games
Virtual RoboCup is a real-time 3D visualization tool for 2D simulated soccer games as played in the RoboCup simulation league. Players are modeled as anthropmorphic gures and anima...
Bernhard Jung, Markus Oesker, Heiko Hecht
GI
2007
Springer
15 years 5 months ago
Potentials and Requirements of Mobile Ubiquitous Computing for Public Transport
: Public transport plays an important role in our society which is characterized by mobility, individuality, comfort and ecological constraints. It is common opinion that public tr...
Holger Mügge, Karl-Heinz Lüke, Matthias ...
SIGMOD
2008
ACM
154views Database» more  SIGMOD 2008»
15 years 12 months ago
SEMMO: a scalable engine for massively multiplayer online games
We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke
AAAI
2011
13 years 11 months ago
Analogical Dialogue Acts: Supporting Learning by Reading Analogies in Instructional Texts
Analogy is heavily used in instructional texts. We introduce the concept of analogical dialogue acts (ADAs), which represent the roles utterances play in instructional analogies. ...
David Michael Barbella, Kenneth D. Forbus