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» Computational Support for Play Testing Game Sketches
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CHI
2010
ACM
15 years 6 months ago
Crosstrainer: testing the use of multimodal interfaces in situ
We report the results of an exploratory 8-day field study of CrossTrainer: a mobile game with crossmodal audio and tactile feedback. Our research focuses on the longitudinal effec...
Eve E. Hoggan, Stephen A. Brewster
CIA
2004
Springer
15 years 5 months ago
Towards Monitoring of Group Interactions and Social Roles via Overhearing
We are investigating how to provide intelligent, pervasive support of group of people within so-called “smart environments”. Our current main assumption, based on literature in...
Silvia Rossi, Paolo Busetta
CHI
2009
ACM
16 years 8 days ago
Synchronized communication and coordinated views: qualitative data discovery for team game user studies
We present a tool for qualitative data discovery that aids researchers in analyzing synchronized log data with audio collected from multiple computers. The tool was originally dev...
William A. Hamilton, Zachary O. Toups, Andruid Ker...
EUC
2007
Springer
15 years 5 months ago
Evaluating Mobility Support in ZigBee Networks
Abstract. The deployment of ZigBee networks is expected to facilitate numerous applications, such as home healthcare, medical monitoring, consumer electronics, and environmental se...
Tony Sun, Nia-Chiang Liang, Ling-Jyh Chen, Ping-Ch...
SIGGRAPH
2010
ACM
14 years 12 months ago
Designing a new toy to fit other toy pieces: a shape-matching toy design based on existing building blocks
: Shape-matching toys are popular items for infants, and consist of boxes with many holes in different shapes along with corresponding blocks of the same shapes. To play with the t...
Yuki Igarashi, Hiromasa Suzuki