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» Computational Support for Play Testing Game Sketches
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ECSCW
2001
15 years 1 months ago
Reducing interference in single display groupware through transparency
Single Display Groupware (SDG) supports face-to-face collaborators working over a single shared display, where all people have their own input device Although SDG is simple in conc...
Ana Zanella, Saul Greenberg
ICDCS
2012
IEEE
13 years 2 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
SAC
2006
ACM
14 years 11 months ago
Generating correct EPCs from configured C-EPCs
Process reference models play an important role for the alignment and configuration of commercial off-the-shelf Enterprise Systems to requirements of an organization. Recently, Co...
Jan Mendling, Jan Recker, Michael Rosemann, Wil M....
BMCBI
2008
208views more  BMCBI 2008»
14 years 11 months ago
GraphFind: enhancing graph searching by low support data mining techniques
Background: Biomedical and chemical databases are large and rapidly growing in size. Graphs naturally model such kinds of data. To fully exploit the wealth of information in these...
Alfredo Ferro, Rosalba Giugno, Misael Mongiov&igra...
ICIDS
2010
Springer
14 years 9 months ago
Emohawk: Learning Virtual Characters by Doing
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
Michal Bída, Cyril Brom