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SIGGRAPH
1995
ACM
15 years 9 months ago
Specializing shaders
We have developed a system for interactive manipulation of shading parameters for three dimensional rendering. The system takes as input user-defined shaders, written in a subset ...
Brian K. Guenter, Todd B. Knoblock, Erik Ruf
SIBGRAPI
1999
IEEE
15 years 10 months ago
Developing Morphological Building Blocks: From Design to Implementation
Abstract. Mathematical morphology has become a widely used technique for image processing and computer vision. Initially designed as a set theory, it was generalized to the set of ...
Marcos Cordeiro d'Ornellas, Rein van den Boomgaard
AMDO
2006
Springer
15 years 9 months ago
Composition of Complex Motion Models from Elementary Human Motions
An appraisal of human motions and particular motion phases is essential for a good interaction between a human and a humanoid robot. We present a new method for the analysis of hum...
Jörg Moldenhauer, Ingo Boesnach, Thorsten Ste...
CGI
2006
IEEE
15 years 9 months ago
Shape Matching Based on Fully Automatic Face Detection on Triangular Meshes
This paper tackles a particular shape matching problem: given a data base of shapes (described as triangular meshes), we search for all shapes which describe a human. We do so by a...
Wolfram von Funck, Holger Theisel, Hans-Peter Seid...
CGF
2008
114views more  CGF 2008»
15 years 6 months ago
Real-time Shading with Filtered Importance Sampling
We propose an analysis of numerical integration based on sampling theory, whereby the integration error caused by aliasing is suppressed by pre-filtering. We derive a pre-filter f...
Jaroslav Krivánek, Mark Colbert