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» Computing Event Dependencies in System Designs and Programs
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AAAI
2007
15 years 7 months ago
Fluxplayer: A Successful General Game Player
General Game Playing (GGP) is the art of designing programs that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game....
Stephan Schiffel, Michael Thielscher
DAC
2000
ACM
16 years 6 months ago
Compiling Esterel into sequential code
This paper presents a novel compiler for Esterel, a concurrent synchronous imperative language. It generates fast, small object code by compiling away concurrency, producing a sin...
Stephen A. Edwards
DATE
2006
IEEE
116views Hardware» more  DATE 2006»
15 years 11 months ago
Adaptive data placement in an embedded multiprocessor thread library
— Embedded multiprocessors pose new challenges in the design and implementation of embedded software. This has led to the need for programming interfaces that expose the capabili...
Phillip Stanley-Marbell, Kanishka Lahiri, Anand Ra...
CSCW
2004
ACM
15 years 11 months ago
Introducing collaboration into an application development environment
We present contextual collaboration, an approach to building collaborative systems that embeds collaborative capabilities into core applications, and discuss its advantages. We de...
Susanne Hupfer, Li-Te Cheng, Steven Ross, John F. ...
SASP
2009
IEEE
291views Hardware» more  SASP 2009»
16 years 7 days ago
FCUDA: Enabling efficient compilation of CUDA kernels onto FPGAs
— As growing power dissipation and thermal effects disrupted the rising clock frequency trend and threatened to annul Moore’s law, the computing industry has switched its route...
Alexandros Papakonstantinou, Karthik Gururaj, John...