Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
This paper describes the Stanford P2P Multicast (SPPM) streaming system that employs an overlay architecture specifically designed for low delay video applications. In order to p...
Pierpaolo Baccichet, Jeonghun Noh, Eric Setton, Be...
Real-time multimedia transport has stringent bandwidth, delay, and loss requirements. Supporting this application in current wireless ad hoc networks is a challenge. Such networks...
The current Internet infrastructure has very few built-in protection mechanisms and is therefore vulnerable to attacks and failures. In particular, recent events have illustrated ...
Ratul Mahajan, Steven M. Bellovin, Sally Floyd, Jo...
In this paper we analyze a novel paradigm of reliable communications which is not based on the traditional timeout-and-retransmit mechanism of TCP. Our approach, which we call FBP...