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AIIDE
2008
15 years 2 months ago
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games
Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
Suhas Virmani, Yatin Kanetkar, Manish Mehta, Santi...
ICMCS
2007
IEEE
158views Multimedia» more  ICMCS 2007»
15 years 6 months ago
Content-Aware P2P Video Streaming with Low Latency
This paper describes the Stanford P2P Multicast (SPPM) streaming system that employs an overlay architecture specifically designed for low delay video applications. In order to p...
Pierpaolo Baccichet, Jeonghun Noh, Eric Setton, Be...
BROADNETS
2004
IEEE
15 years 3 months ago
The Case for Multipath Multimedia Transport over Wireless Ad Hoc Networks
Real-time multimedia transport has stringent bandwidth, delay, and loss requirements. Supporting this application in current wireless ad hoc networks is a challenge. Such networks...
Yihan Li, Shiwen Mao, Shivendra S. Panwar
CCR
2002
92views more  CCR 2002»
14 years 11 months ago
Controlling high bandwidth aggregates in the network
The current Internet infrastructure has very few built-in protection mechanisms and is therefore vulnerable to attacks and failures. In particular, recent events have illustrated ...
Ratul Mahajan, Steven M. Bellovin, Sally Floyd, Jo...
ISCC
2005
IEEE
15 years 5 months ago
A Game Theoretic Analysis of Protocols Based on Fountain Codes
In this paper we analyze a novel paradigm of reliable communications which is not based on the traditional timeout-and-retransmit mechanism of TCP. Our approach, which we call FBP...
Luis López, Antonio Fernández, Vicen...