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» Congestion games with failures
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AAAI
2004
15 years 1 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
ISCC
2003
IEEE
15 years 5 months ago
Self-Awareness and Adaptivity for Quality of Service
Network self-awareness is the ability of a network to observe its own behavior using internal probing and measurement mechanisms, and to make effective autonomous use of these obs...
Erol Gelenbe, Michael Gellman, Pu Su
GLOBECOM
2009
IEEE
15 years 3 months ago
Reliable Transmission in Flow-Aware Networks
A complete system which ensures reliable transmission of streaming flows in Flow-Aware Networks (FAN) is presented and analyzed in the paper. A new congestion control mechanism, ca...
Jerzy Domzal, Robert Wójcik, Andrzej Jajszc...
INFOCOM
2008
IEEE
15 years 6 months ago
Designing a Fault-Tolerant Network Using Valiant Load-Balancing
—Commercial backbone networks must continue to operate even when links and routers fail. Routing schemes such as OSPF, IS-IS, and MPLS reroute traffic, but they cannot guarantee...
Rui Zhang-Shen, Nick McKeown
INFOCOM
2005
IEEE
15 years 5 months ago
The one-to-many TCP overlay: a scalable and reliable multicast architecture
Abstract— We consider reliable multicast in overlay networks where nodes have finite-size buffers and are subject to failures. We address issues of end-to-end reliability and th...
François Baccelli, Augustin Chaintreau, Zhe...