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MOBIHOC
2012
ACM
13 years 2 months ago
Spatial spectrum access game: nash equilibria and distributed learning
A key feature of wireless communications is the spatial reuse. However, the spatial aspect is not yet well understood for the purpose of designing efficient spectrum sharing mecha...
Xu Chen, Jianwei Huang
MOBIHOC
2004
ACM
15 years 5 months ago
Market sharing games applied to content distribution in ad-hoc networks
In third generation (3G) wireless data networks, repeated requests for popular data items can exacerbate the already scarce wireless spectrum. In this paper we propose an architec...
Michel X. Goemans, Erran L. Li, Vahab S. Mirrokni,...
SIGMETRICS
2004
ACM
118views Hardware» more  SIGMETRICS 2004»
15 years 5 months ago
A game theoretic approach to provide incentive and service differentiation in P2P networks
Traditional Peer-to-Peer (P2P) networks do not provide service differentiation and incentive for users. Consequently, users can easily access information without contributing any ...
Richard T. B. Ma, Sam C. M. Lee, John C. S. Lui, D...
WINET
2010
142views more  WINET 2010»
14 years 10 months ago
Demand-driven publish/subscribe in mobile environments
—We propose a novel Self-Balancing Supply/Demand (SBSD) reactive MANET protocol. Our algorithm dynamically discovers publications matching specified subscriptions by controlled f...
Aris M. Ouksel, Doug Lundquist
SIGCOMM
2010
ACM
14 years 12 months ago
R3: resilient routing reconfiguration
Network resiliency is crucial to IP network operations. Existing techniques to recover from one or a series of failures do not offer performance predictability and may cause serio...
Ye Wang, Hao Wang, Ajay Mahimkar, Richard Alimi, Y...