With the rapid growth in the popularity of and the research interest in peer-to-peer (P2P) systems, an interesting question is what the quality of network connectivity between pee...
In this paper we present the design of an environment that offers personalized, ubiquitous information services in the emerging integrated world of the digital-TV and the Internet....
Fotis G. Kazasis, Nektarios Moumoutzis, Nikos Papp...
Increasing popularity of wireless services has triggered the need for efficient wireless transport mechanisms. TCP, being the reliable transport level protocol widely used in wired...
Our world today is generating huge amounts of graph data such as social networks, biological networks, and the semantic web. Many of these real-world graphs are edge-labeled graph...
Ruoming Jin, Hui Hong, Haixun Wang, Ning Ruan, Yan...
Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...