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EGH
2010
Springer
14 years 9 months ago
Texture compression of light maps using smooth profile functions
Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
Jim Rasmusson, Jacob Ström, Per Wennersten, M...
HCI
2009
14 years 9 months ago
Partially Observable Markov Decision Process (POMDP) Technologies for Sign Language Based Human-Computer Interaction
Sign language (SL) recognition modules in human-computer interaction systems need to be both fast and reliable. In cases where multiple sets of features are extracted from the SL d...
Sylvie C. W. Ong, David Hsu, Wee Sun Lee, Hanna Ku...
BMCBI
2010
108views more  BMCBI 2010»
14 years 6 months ago
Preferred analysis methods for Affymetrix GeneChips. II. An expanded, balanced, wholly-defined spike-in dataset
Background: Concomitant with the rise in the popularity of DNA microarrays has been a surge of proposed methods for the analysis of microarray data. Fully controlled "spike-i...
Qianqian Zhu, Jeffrey C. Miecznikowski, Marc S. Ha...
CCS
2011
ACM
13 years 11 months ago
MIDeA: a multi-parallel intrusion detection architecture
Network intrusion detection systems are faced with the challenge of identifying diverse attacks, in extremely high speed networks. For this reason, they must operate at multi-Giga...
Giorgos Vasiliadis, Michalis Polychronakis, Sotiri...
EUROSYS
2010
ACM
15 years 6 months ago
PUSH: A Dataflow Shell
The deluge of huge data sets such as those provided by sensor networks, online transactions, and the web provide exciting opportunities for data analysis. The scale of the data ...
Noah Evans, Eric Van Hensbergen