Sciweavers

3561 search results - page 18 / 713
» Design: One, but in different forms
Sort
View
ATAL
2010
Springer
15 years 25 days ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings
IWC
2010
132views more  IWC 2010»
14 years 10 months ago
Audio makes a difference in haptic collaborative virtual environments
In this paper a study is presented which aimed at exploring the effects of audio feedback in a haptic and visual interface supporting collaboration among sighted and people who ca...
Jonas Moll, Yingying Huang, Eva-Lotta Sallnäs
ACMACE
2005
ACM
15 years 1 months ago
Game space design foundations for trans-reality games
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
Craig A. Lindley
SMA
1993
ACM
124views Solid Modeling» more  SMA 1993»
15 years 3 months ago
Intelligent form feature interaction management in a cellular modeling scheme
Form features present a rather attractive building block in computer-aided design environments for a variety of applications, providing the embodiment of engineering semantics in ...
Rafael Bidarra, José Carlos Teixeira
ICMAS
1998
15 years 1 months ago
A Meta-Model for the Analysis and Design of Organizations in Multi-Agent Systems
This paper presents a generic meta-model of multi-agent systems based on organizational concepts such as groups, roles and structures. This model, called AALAADIN, defines a very ...
Jacques Ferber, Olivier Gutknecht