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NPC
2004
Springer
15 years 10 months ago
Lookup-Ring: Building Efficient Lookups for High Dynamic Peer-to-Peer Overlays
This paper is motivated by the problem of poor searching efficiency in decentralized peer-to-peer file-sharing systems. We solve the searching problem by considering and modeling t...
Xuezheng Liu, Guangwen Yang, Jinfeng Hu, Ming Chen...
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IEEEPACT
2003
IEEE
15 years 10 months ago
Picking Statistically Valid and Early Simulation Points
Modern architecture research relies heavily on detailed pipeline simulation. Simulating the full execution of an industry standard benchmark can take weeks to months to complete. ...
Erez Perelman, Greg Hamerly, Brad Calder
SSDBM
2010
IEEE
248views Database» more  SSDBM 2010»
15 years 10 months ago
Client + Cloud: Evaluating Seamless Architectures for Visual Data Analytics in the Ocean Sciences
Science is becoming data-intensive, requiring new software architectures that can exploit resources at all scales: local GPUs for interactive visualization, server-side multi-core ...
Keith Grochow, Bill Howe, Mark Stoermer, Roger S. ...
CODES
2002
IEEE
15 years 10 months ago
Communication speed selection for embedded systems with networked voltage-scalable processors
High-speed serial network interfaces are gaining wide use in connecting multiple processors and peripherals in modern embedded systems, thanks to their size advantage and power ef...
Jinfeng Liu, Pai H. Chou, Nader Bagherzadeh
ICNP
2002
IEEE
15 years 10 months ago
Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games
Real-time, online multi-player games are becoming increasingly popular due to advances in game design and the proliferation of broadband Internet access. However, fairness remains...
Yow-Jian Lin, Katherine Guo, Sanjoy Paul