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TSE
2002
122views more  TSE 2002»
14 years 11 months ago
Virtual Benchmarking and Model Continuity in Prototyping Embedded Multiprocessor Signal Processing Systems
The complexity of hardware/software codesign of embedded real-time signal processing systems can be reduced by rapid system prototyping (RSP). However, existing RSP frameworks do n...
Randall S. Janka, Linda M. Wills, Lewis B. Baumsta...
MMS
2006
14 years 11 months ago
A platform for virtual collaboration spaces and educational communities: the case of EVE
This paper presents the design, implementation and evaluation of EVE Community Prototype, which is an educational virtual community aiming to meet the requirements of a Virtual Col...
Christos Bouras, Eri Giannaka, Alexandros Panagopo...
VRST
2000
ACM
15 years 4 months ago
Message caching for local and global resource optimization in shared virtual environments
The use of Shared Virtual Environments is growing in areas such as multi-player video games, military and industrial training, and collaborative design and engineering. At the sam...
Helmuth Trefftz, Ivan Marsic
MM
2000
ACM
217views Multimedia» more  MM 2000»
15 years 4 months ago
Design and implementation of the parallel multimedia file system based on message distribution
The two-layered distributed clustered server architecture consisting of a control server and a group of storage servers has been widely used to support multimedia file systems. Wi...
Seung-Ho Park, Si-Yong Park, Gwang Moon Kim, Ki-Do...
GCC
2003
Springer
15 years 4 months ago
The Design and Implementation of the GridLab Information Service
The grid computing paradigm emerged recently as a new field distinguished from traditional distributed computing because of its focus on large-scale resource sharing and innovativ...
Giovanni Aloisio, Massimo Cafaro, Italo Epicoco, D...