This paper describes a pilot study of a computer simulation called WIIS, which is designed to extend students' learning experience of the sizes of the objects beyond human vi...
We discuss three design strategies for improving the quality of social interaction and learning with interactive museum guides: 1) embodied interaction; 2) game-learning; 3) a hyb...
Ron Wakkary, Marek Hatala, Kevin Muise, Karen Tane...
: In ubiquitous environments computers and smart devices, especially the technical view on them, disappear and users are supported to concentrate on the tasks they actually intend ...
Teachers working in robotics classes face a major problem: how to keep track on individual students’ or even small groups’ progress in a class of 30-40 students. An agency app...
Ilkka Jormanainen, Yuejun Zhang, Erkki Sutinen, Ki...
This paper presents the first comprehensive exploration of the largest Chinese online knowledge sharing communityBaidu Knows. With analyzing 5.2 millions questions and 2.7 million...