Participatory methods can, in principle, be applied for a variety of purposes to gain insight into the context of use of an artefact or the way in which tasks are performed by end ...
Adaptive hypermedia has the goal of contextualizing the display of a hypertext to suit the user and their situation. A variety of aspects of the context can influence the appropri...
One of the most challenging issues in managing the large and diverse data available on the World Wide Web is the design of interactive systems to organize and represent information...
In this paper, we describe the design and evaluation of SMART, an educational system that uses augmented reality for teaching 2nd grade-level concepts, adequate and integrated wit...
Despite growing awareness of the accessibility issues surrounding touch screen use by blind people, designers still face challenges when creating accessible touch screen interface...
Shaun K. Kane, Jacob O. Wobbrock, Richard E. Ladne...