Students approach the learning opportunity offered by intelligent tutoring systems with a variety of goals and attitudes. These goals and attitudes can substantially affect student...
Ryan Shaun Baker, Ido Roll, Albert T. Corbett, Ken...
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Recent research has indicated that misuse of intelligent tutoring software is correlated with substantially lower learning. Students who frequently engage in behavior termed “gam...
Ryan Shaun Baker, Albert T. Corbett, Kenneth R. Ko...
The Internet can be used to promote collaborative learning among students. However, since the web-based collaborative learning environment relies entirely on the availability of c...
: The use of digital games in education is well documented in the literature. They have been used in preschool, K-12, the university. A specific type of digital games is board game...