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ACMACE
2005
ACM
15 years 11 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
MTA
2007
79views more  MTA 2007»
15 years 5 months ago
Periodic broadcast with dynamic server selection
Abstract—Service replication is an effective way to address resource requirements and resource availability problem. Dynamic service selection enables clients to choose a server ...
Ewa Kusmierek, Yingping Lu, David Hung-Chang Du
MOBIQUITOUS
2007
IEEE
15 years 11 months ago
Optimal Relay Node Fault Recovery
—Topology control problems are concerned with the assignment of power levels to the nodes of an ad-hoc network so as to maintain a specified network topology while minimizing th...
Fei Che, Liang Zhao, Errol L. Lloyd
CISIS
2009
IEEE
15 years 10 months ago
Smews: Smart and Mobile Embedded Web Server
—In this paper, we show that Web protocols and technologies are good candidates to design the Internet of Things, through a user-centric architecture (the user simply has to use ...
Simon Duquennoy, Gilles Grimaud, Jean-Jacques Vand...
SERSCISA
2009
Springer
16 years 9 hour ago
ATTENTION: ATTackEr Traceback Using MAC Layer AbNormality DetecTION
Denial-of-Service (DoS) and Distributed DoS (DDoS) attacks can cause serious problems in wireless networks due to limited network and host resources. Attacker traceback is a promi...
Yongjin Kim