The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
We present a biologically inspired approach to the dynamic assignment and reassignment of a homogeneous swarm of robots to multiple locations, which is relevant to applications lik...
In this paper we aim at automatically adjusting the difficulty of computer games by clustering players into different types and supervised prediction of the type from short traces ...
— Dynamic scheduling management in wireless sensor networks is one of the most challenging problems in long lifetime monitoring applications. In this paper, we propose and evalua...
Qingquan Zhang, Yu Gu, Tian He, Gerald E. Sobelman
Many emerging applications operate on continuous unbounded data streams and need real-time data services. Providing deadline guarantees for queries over dynamic data streams is a ...