Sciweavers

1116 search results - page 199 / 224
» Dynamic performance prediction of an adaptive mesh applicati...
Sort
View
AGENTS
2001
Springer
15 years 4 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
SWARM
2008
SPRINGER
222views Optimization» more  SWARM 2008»
14 years 11 months ago
Biologically inspired redistribution of a swarm of robots among multiple sites
We present a biologically inspired approach to the dynamic assignment and reassignment of a homogeneous swarm of robots to multiple locations, which is relevant to applications lik...
M. Ani Hsieh, Ádám M. Halász,...
DIS
2009
Springer
14 years 9 months ago
Player Modeling for Intelligent Difficulty Adjustment
In this paper we aim at automatically adjusting the difficulty of computer games by clustering players into different types and supervised prediction of the type from short traces ...
Olana Missura, Thomas Gärtner
ICNSC
2008
IEEE
15 years 6 months ago
Cscan: A Correlation-based Scheduling Algorithm for Wireless Sensor Networks
— Dynamic scheduling management in wireless sensor networks is one of the most challenging problems in long lifetime monitoring applications. In this paper, we propose and evalua...
Qingquan Zhang, Yu Gu, Tian He, Gerald E. Sobelman
ISORC
2007
IEEE
15 years 6 months ago
QoS Management of Real-Time Data Stream Queries in Distributed Environments
Many emerging applications operate on continuous unbounded data streams and need real-time data services. Providing deadline guarantees for queries over dynamic data streams is a ...
Yuan Wei, Vibha Prasad, Sang Hyuk Son