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AIIDE
2007
15 years 1 months ago
Automatic Rule Ordering for Dynamic Scripting
The goal of adaptive game AI is to enhance computercontrolled game-playing agents with (1) the ability to selfcorrect mistakes, and (2) creativity in responding to new situations....
Timor Timuri, Pieter Spronck, H. Jaap van den Heri...
ECAI
2008
Springer
15 years 29 days ago
Game Theoretical Insights in Strategic Patrolling: Model and Algorithm in Normal-Form
Abstract. In artificial intelligence literature there is a rising interest in studying strategic interaction situations. In these situations a number of rational agents act strateg...
Nicola Gatti
AAAI
2004
15 years 18 days ago
Dynamic Programming for Partially Observable Stochastic Games
We develop an exact dynamic programming algorithm for partially observable stochastic games (POSGs). The algorithm is a synthesis of dynamic programming for partially observable M...
Eric A. Hansen, Daniel S. Bernstein, Shlomo Zilber...
ATAL
2010
Springer
15 years 9 days ago
High-level reinforcement learning in strategy games
Video games provide a rich testbed for artificial intelligence methods. In particular, creating automated opponents that perform well in strategy games is a difficult task. For in...
Christopher Amato, Guy Shani
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APPINF
2003
15 years 17 days ago
Evolving High-Dimensional, Adaptive Camera-based Speed Sensors
This paper reviews some attempts that exploit a phenomenon, also known as motion parallax, to estimate the distance of closest approach of a moving object. Despite their success, ...
Ralf Salomon