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NETGAMES
2005
ACM
15 years 5 months ago
Framework for evaluation of networked mobile games
In this position paper we propose an evaluation framework for networked mobile gaming, consisting of user, group, communication, and environment models. Each of these components a...
Leo Petrak, Olaf Landsiedel, Klaus Wehrle
PERVASIVE
2009
Springer
15 years 6 months ago
Enabling Pervasive Collaboration with Platform Composition
Abstract. Emerging pervasive computing technologies present many opportunities to aid ad-hoc collocated group collaboration. To better understand ad-hoc collaboration using pervasi...
Trevor Pering, Roy Want, Barbara Rosario, Shivani ...
CHB
2010
130views more  CHB 2010»
14 years 6 months ago
Building an interaction design pattern language: A case study
Interaction design patterns are a proven way to communicate good design. However, current pattern collections are not sufficiently powerful and generative to be used as a guide fo...
Stefan L. Pauwels, Christian Hübscher, Javier...
EAAI
2007
154views more  EAAI 2007»
14 years 11 months ago
An agent-based approach to solve dynamic meeting scheduling problems with preferences
Multi-agent systems are widely used to address large-scale distributed combinatorial applications in the real world. One such application is meeting scheduling (MS), which is deļ¬...
Ahlem Ben Hassine, Tu Bao Ho
SIGPLAN
1998
14 years 11 months ago
The DrScheme Project: An Overview
DrScheme provides a graphical user interface for editing and interactively evaluating Scheme programs on all major graphical platforms (Windows 95/nt, MacOs, Unix/X). The environm...
Matthias Felleisen, Robert Bruce Findler, Matthew ...