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CVPR
2006
IEEE
16 years 2 days ago
Depth from Familiar Objects: A Hierarchical Model for 3D Scenes
We develop an integrated, probabilistic model for the appearance and three-dimensional geometry of cluttered scenes. Object categories are modeled via distributions over the 3D lo...
Erik B. Sudderth, Antonio B. Torralba, William T. ...
FGR
2006
IEEE
102views Biometrics» more  FGR 2006»
16 years 1 days ago
Robust Spotting of Key Gestures from Whole Body Motion Sequence
Robust gesture recognition in video requires segmentation of the meaningful gestures from a whole body gesture sequence. This is a challenging problem because it is not straightfo...
Hee-Deok Yang, A-Yeon Park, Seong-Whan Lee
IROS
2006
IEEE
167views Robotics» more  IROS 2006»
16 years 20 hour ago
SLAM using an Imaging Sonar for Partially Structured Underwater Environments
— In this paper we describe a system for underwater navigation with AUVs in partially structured environments, such as dams, ports or marine platforms. An imaging sonar is used t...
David Ribas, Pere Ridao, José Neira, Juan D...
MM
2006
ACM
148views Multimedia» more  MM 2006»
15 years 12 months ago
Audio similarity measure by graph modeling and matching
This paper proposes a new approach for the similarity measure and ranking of audio clips by graph modeling and matching. Instead of using frame-based or salient-based features to ...
Yuxin Peng, Chong-Wah Ngo, Cuihua Fang, Xiaoou Che...
SI3D
2006
ACM
15 years 12 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis