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VMV
2007
118views Visualization» more  VMV 2007»
15 years 6 months ago
Interactive Model-based Image Registration
We present an interactive technique for the registration of captured images of elastic and rigid body parts in which the user is given flexible control over material specific de...
Thomas Schiwietz, Joachim Georgii, Rüdiger We...
GECCO
2008
Springer
127views Optimization» more  GECCO 2008»
15 years 6 months ago
Social interaction in particle swarm optimization, the ranked FIPS, and adaptive multi-swarms
The interaction among particles is a vital aspect of Particle Swarm Optimization. As such, it has a strong influence on the swarm’s success. In this study various approaches re...
Johannes Jordan, Sabine Helwig, Rolf Wanka
GECCO
2008
Springer
178views Optimization» more  GECCO 2008»
15 years 6 months ago
Agent Smith: a real-time game-playing agent for interactive dynamic games
The goal of this project is to develop an agent capable of learning and behaving autonomously and making decisions quickly in a dynamic environment. The agent’s environment is a...
Ryan K. Small
CG
2006
Springer
15 years 5 months ago
Interactive mesh deformation using equality-constrained least squares
Mesh deformation techniques that preserve the differential properties have been intensively studied. In this paper, we propose an equality-constrained least squares approach for s...
H. Masuda, Y. Yoshioka, Y. Furukawa
IJVR
2008
171views more  IJVR 2008»
15 years 5 months ago
The Potential of Human Haptic Emotion as Technique for Virtual Human Characters Movement to Augment Interactivity in Virtual Rea
Virtual Human Character movement is very essential on virtual reality game in order to perform natural or emotional movement. Basically, numerous researchers focusing on movements ...
Ahmad Hoirul Basori, Daut Daman, Mohd Shahrizal Su...