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» From 3D Shape Capture to Animated Models
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ICCV
2003
IEEE
15 years 5 months ago
Modeling Textured Motion : Particle, Wave and Sketch
In this paper, we present a generative model for textured motion phenomena, such as falling snow, wavy river and dancing grass, etc. Firstly, we represent an image as a linear sup...
Yizhou Wang, Song Chun Zhu
CGVR
2007
15 years 1 months ago
Simplified Muscle Dynamics for Appealing Real-Time Skin Deformation
- We propose significant simplifications in muscle modeling and simulation to facilitate real-time anatomical skin deformation for full-body articulated characters. The muscle shap...
Keng Siang Lee, Golam Ashraf
ALIFE
2006
14 years 12 months ago
Evolving Physically Simulated Flying Creatures for Efficient Cruising
The body-brain coevolution of aerial life forms has not been developed as far as aquatic or terrestrial locomotion in the field of artificial life. We are studying physically simu...
Yoon-Sik Shim, Chang-Hun Kim
CVPR
2007
IEEE
15 years 6 months ago
Accurate Dynamic Sketching of Faces from Video
A sketch captures the most informative part of an object, in a much more concise and potentially robust representation (e.g., for face recognition or new capabilities of manipulat...
Zijian Xu, Jiebo Luo
CVPR
2012
IEEE
13 years 2 months ago
Augmenting deformable part models with irregular-shaped object patches
The performance of part-based object detectors generally degrades for highly flexible objects. The limited topological structure of models and pre-specified part shapes are two ...
Roozbeh Mottaghi