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OPODIS
2007
15 years 7 months ago
Worm Versus Alert: Who Wins in a Battle for Control of a Large-Scale Network?
Consider the following game between a worm and an alert3 over a network of n nodes. Initially, no nodes are infected or alerted and each node in the network is a special detector n...
James Aspnes, Navin Rustagi, Jared Saia
FUNGAMES
2010
15 years 6 months ago
Recognizing self in puppet controlled virtual avatars
Recent work in neuroscience suggests that there is a common coding in the brain between perception, imagination and execution of movement. Further, this common coding is considere...
Ali Mazalek, Michael Nitsche, Sanjay Chandrasekhar...
AUIC
2006
IEEE
15 years 11 months ago
Line drawing in virtual reality using a game pad
We describe a software interface for drawing in three dimensions using a game pad. The software runs in a walk-in, virtual-reality theatre and has been designed for walk-up usabil...
Henry Gardner, Duan Lifeng, Qing Wang, Guyin Zhou
POPL
2007
ACM
16 years 5 months ago
Geometry of synthesis: a structured approach to VLSI design
We propose a new technique for hardware synthesis from higherorder functional languages with imperative features based on Reynolds's Syntactic Control of Interference. The re...
Dan R. Ghica
AAMAS
2010
Springer
15 years 5 months ago
Teaching a pet-robot to understand user feedback through interactive virtual training tasks
Abstract In this paper, we present a human-robot teaching framework that uses "virtual" games as a means for adapting a robot to its user through natural interaction in a...
Anja Austermann, Seiji Yamada