This paper presents a global approach for constructing high dynamic range mosaic from multiple images with large exposure differences. By relating image intensities to scene radian...
In the last two decades the problem of accurately capturing the geometry of an object was extensively studied, while the acquisition of high-quality textures only in recent years ...
In recent years, High Dynamic Range Textures (HDRTs) have been frequently used in real-time applications and video-games to enhance realism. Unfortunately, HDRTs consume a conside...
Francesco Banterle, Kurt Debattista, Patrick Ledda...
There are many applications for computer vision where a scene observed contains a wide range of brightness. Often, the low dynamic range of a camera limits the accuracy of informa...
The recognition of dynamic scenes using 3D shapes could provide useful approaches for various applications. However, the conventional 3D-shape sensing systems dedicated for such s...