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IJCAI
1997
15 years 16 days ago
An Aggregation Procedure for Building Episodic Memory
When dealing with narrative texts, a system must possess a strong domain theory, and especially knowledge about situations occurring in the world. Otherwise the system must envisa...
Olivier Ferret, Brigitte Grau
WSC
1997
15 years 16 days ago
Using Compensating Reconfiguration to Maintain Military Distributed Simulations
In Department of Defense (DoD) distributed training simulations, events occur that can cause unrealistic behavior. These events can be system events, such as the loss of a hostor ...
Donald J. Welch, James M. Purtilo
WCE
2007
15 years 11 days ago
Human error of commission modeled with Theory of Games
— Industrial plants makes a carefully trace of the human intervention on the process. This intervention happens at different points in the history of the facility, since the desi...
Selva S. Rivera, Jorge E. Núñez Mc L...
AMW
2009
15 years 10 days ago
Consistent Query Answering in Data Warehouses
Abstract. A Data Warehouse (DW) is a data repository that organizes and physically integrates data from multiple sources under special kinds of schemas. A DW is composed by a set o...
Leopoldo E. Bertossi, Loreto Bravo, Mónica ...
ATAL
2009
Springer
15 years 10 days ago
Playing with Agent Coordination Patterns in MAGE
MAGE (Multi-Agent Game Environment) is a logic-based framework that uses games as a metaphor for representing complex agent activities within an artificial society. More specifical...
Visara Urovi, Kostas Stathis