This paper presents a new, simple and practical algorithm to avoid artifacts when switching between discrete levels of detail (LOD) by smoothly blending LOD representations in ima...
- This paper presents a global method to process monocular image sequences for mobile robot obstacle detection. We do not aim to achieve a complete scene reconstruction, but only t...
We introduce a real-time system that converts images, video, or 3D animation sequences to artistic renderings in various painterly styles. The algorithm, which is entirely execute...
We present a framework for computing generalized distance transforms and skeletons of two-dimensional objects using graphics hardware. Our method is based on the concept of footpr...
For types of data visualization where the cost of producing images is high, and the relationship between the rendering parameters and the image produced is less than obvious, a vi...