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SI3D
2006
ACM
15 years 5 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
VISUALIZATION
2002
IEEE
15 years 4 months ago
Interactive Rendering of Large Volume Data Sets
We present a new algorithm for rendering very large volume data sets at interactive framerates on standard PC hardware. The algorithm accepts scalar data sampled on a regular grid...
Stefan Guthe, Michael Wand, Julius Gonser, Wolfgan...
SIGGRAPH
1999
ACM
15 years 3 months ago
Art-based Rendering of Fur, Grass, and Trees
Artists and illustrators can evoke the complexity of fur or vegetation with relatively few well-placed strokes. We present an algorithm that uses strokes to render 3D computer gra...
Michael A. Kowalski, Lee Markosian, J. D. Northrup...
VMV
2003
163views Visualization» more  VMV 2003»
15 years 16 days ago
Real-Time Volumetric Intersections of Deforming Objects
We present a new algorithm for the computation of volumetric intersections of geometrically complex objects, which can be used for the efficient detection of collisions. Our appr...
Bruno Heidelberger, Matthias Teschner, Markus H. G...
GIS
2004
ACM
16 years 6 days ago
Road extraction from motion cues in aerial video
Aerial video provides strong cues for automatic road extraction that are not available in static aerial images. Using stabilized (or geo-referenced) video data, capturing the dist...
Robert Pless, David Jurgens