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CGF
2004
151views more  CGF 2004»
14 years 11 months ago
A Physically-Based Model for Rendering Realistic Scratches
Individually visible scratches, also called isolated scratches, are very common in real world surfaces. Although their microgeometry is not visible, they are individually percepti...
Carles Bosch, Xavier Pueyo, Stéphane M&eacu...
APGV
2007
ACM
130views Visualization» more  APGV 2007»
15 years 3 months ago
A perceptual approach to trimming unstructured lumigraphs
We present a novel perceptual method to reduce the visual redundancy of unstructured lumigraphs, an image based representation designed for interactive rendering. We combine featu...
Yann Morvan, Carol O'Sullivan
ASPLOS
2009
ACM
15 years 3 months ago
Accelerating phase unwrapping and affine transformations for optical quadrature microscopy using CUDA
Optical Quadrature Microscopy (OQM) is a process which uses phase data to capture information about the sample being studied. OQM is part of an imaging framework developed by the ...
Perhaad Mistry, Sherman Braganza, David R. Kaeli, ...
ECCV
2006
Springer
16 years 1 months ago
Robust and Efficient Photo-Consistency Estimation for Volumetric 3D Reconstruction
Estimating photo-consistency is one of the most important ingredients for any 3D stereo reconstruction technique that is based on a volumetric scene representation. This paper pres...
Alexander Hornung, Leif Kobbelt
INCDM
2010
Springer
146views Data Mining» more  INCDM 2010»
15 years 3 months ago
Learning from Humanoid Cartoon Designs
Abstract. Character design is a key ingredient to the success of any comicbook, graphic novel, or animated feature. Artists typically use shape, size and proportion as the first de...
Md. Tanvirul Islam, Kaiser Md. Nahiduzzaman, Why Y...