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VR
2003
IEEE
129views Virtual Reality» more  VR 2003»
15 years 10 months ago
Recent Methods for Image-Based Modeling and Rendering
Darius Burschka, Gregory D. Hager, Zachary Dodds, ...
ICPR
2004
IEEE
16 years 6 months ago
BTF Image Space Utmost Compression and Modelling Method
The bidirectional texture function (BTF) describes texture appearance variations due to varying illumination and viewing conditions. This function is acquired by large number of m...
Jirí Filip, Michael Arnold, Michal Haindl
3DPVT
2006
IEEE
149views Visualization» more  3DPVT 2006»
15 years 11 months ago
Depth Images: Representations and Real-Time Rendering
Depth Images are viable representations that can be computed from the real world using cameras and/or other scanning devices. The depth map provides 2-1 2 D structure of the scene...
Pooja Verlani, Aditi Goswami, P. J. Narayanan, She...
WSCG
2004
161views more  WSCG 2004»
15 years 6 months ago
Rendering Techniques for Hardware-Accelerated Image-Based CSG
Image-based CSG rendering algorithms for standard graphics hardware rely on multipass rendering that includes reading and writing large amounts of pixel data from and to the frame...
Florian Kirsch, Jürgen Döllner
162
Voted
CVPR
2001
IEEE
16 years 7 months ago
Light Field Rendering for Large-Scale Scenes
In this paper, we present an efficient method to synthesize large-scale scenes, such as broad city landscapes. To date, model based approaches have mainly been adopted for this pu...
Hiroshi Kawasaki, Katsushi Ikeuchi, Masao Sakauchi