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CHI
2004
ACM
16 years 1 days ago
Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems
This paper sums up lessons learned from a sequence of cooperative design workshops where end users were enabled to design mobile systems through scenario building, role playing, a...
Dag Svanaes, Gry Seland
CHI
2005
ACM
16 years 2 days ago
DeDe: design and evaluation of a context-enhanced mobile messaging system
This paper presents the design, implementation and validation of an enhanced mobile phone messaging system (DeDe), allowing the sender to define the context in which the message w...
Younghee Jung, Per Persson, Jan Blom
CHI
2004
ACM
16 years 1 days ago
Gummi: a bendable computer
Gummi is an interaction technique and device concept based on physical deformation of a handheld device. The device consists of several layers of flexible electronic components, i...
Carsten Schwesig, Ivan Poupyrev, Eijiro Mori
CHI
2003
ACM
16 years 1 days ago
Mobile phones for the next generation: device designs for teenagers
In this paper, we demonstrate how ethnographic fieldwork studies can be used to inform the design of third generation mobile phones. We draw on a field study of teenage mobile pho...
Sara Berg, Alex S. Taylor, Richard H. R. Harper
CHI
2004
ACM
16 years 1 days ago
eBooks with indexes that reorganize conceptually
Subject indexes were an important step forward for books because they enabled the comparison and correlations of information without extensive reading, re-reading and memorization...
Ed Huai-hsin Chi, Lichan Hong, Julie Heiser, Stuar...