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FDG
2009
ACM
15 years 12 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
SIGCOMM
2009
ACM
15 years 12 months ago
GrassRoots: socially-driven web sites for the masses
Large, socially-driven Web 2.0 sites such as Facebook and Youtube have seen significant growth in popularity [5, 10]. However, strong demand also exists for socially-driven web s...
Frank Uyeda, Diwaker Gupta, Amin Vahdat, George Va...
SIGCOMM
2009
ACM
15 years 12 months ago
mango: low-cost, scalable delivery of rich content on mobiles
We present mango, a low-cost and highly scalable content-delivery service for mobile phones. The service is targeted at emerging countries such as India where users are highly pri...
Ankur Jain, Sharad Jaiswal, Anirban Majumder, K. V...
VRST
2009
ACM
15 years 12 months ago
The virtual magic lantern: an interaction metaphor for enhanced medical data inspection
In Volume Rendering, it is difficult to simultaneously visualize interior and exterior structures. Several approaches have been developed to solve this problem, such as cut-away ...
Eva Monclús, José Díaz, Isabe...
WIKIS
2009
ACM
15 years 12 months ago
Organizing the vision for web 2.0: a study of the evolution of the concept in Wikipedia
Information Systems (IS) innovations are often characterized by buzzwords, reflecting organizing visions that structure and express the images and ideas formed by a wide community...
Arnaud Gorgeon, E. Burton Swanson
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