Few research studies focus on how the use of assistive technologies is affected by social interaction among people. We present an interview study of 20 individuals to determine ho...
Technology, it is argued, has the potential to improve everyone's life: from the workplace, to entertainment, to easing chores around the home. But what of people who have ne...
As the computer game industry grows, game capabilities and designs are being re-used for purposes other than entertainment. The study of 'Serious Games', i.e. games for ...
This talk discusses how to strike a good balance between making the user an active co-constructor of system functionality versus making a too strong, interpretative design that do...
We present a search interface for large video collections with time-aligned text transcripts. The system is designed for users such as intelligence analysts that need to quickly f...
Andreas Girgensohn, John Adcock, Matthew L. Cooper...