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CHI
2011
ACM
14 years 9 months ago
In the shadow of misperception: assistive technology use and social interactions
Few research studies focus on how the use of assistive technologies is affected by social interaction among people. We present an interview study of 20 individuals to determine ho...
Kristen Shinohara, Jacob O. Wobbrock
CHI
2008
ACM
16 years 6 months ago
Designs on dignity: perceptions of technology among the homeless
Technology, it is argued, has the potential to improve everyone's life: from the workplace, to entertainment, to easing chores around the home. But what of people who have ne...
Christopher A. Le Dantec, W. Keith Edwards
CHI
2005
ACM
16 years 6 months ago
Design and evaluation challenges of serious games
As the computer game industry grows, game capabilities and designs are being re-used for purposes other than entertainment. The study of 'Serious Games', i.e. games for ...
Elaine M. Raybourn, Nathan Bos
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NORDICHI
2004
ACM
15 years 11 months ago
Active co-construction of meaningful experiences: but what is the designer's role?
This talk discusses how to strike a good balance between making the user an active co-constructor of system functionality versus making a too strong, interpretative design that do...
Kristina Höök
CHI
2005
ACM
16 years 6 months ago
Interactive search in large video collections
We present a search interface for large video collections with time-aligned text transcripts. The system is designed for users such as intelligence analysts that need to quickly f...
Andreas Girgensohn, John Adcock, Matthew L. Cooper...