This paper presents an analysis of how and why a new generation of virtual reality peripherals affect virtual reality in general, and its uses for education in particular. We descr...
The authors have some experience in building virtual worlds for education purposes, in archaeology and for language learning. However, many mainstream world-building applications ...
This work presents an XML-based authoring methodology that facilitates the different tasks associated with the development of standards-compliant e-learning content development. T...
Making inferences is crucial for understanding the world. The school may develop such skills but there are few formal opportunities for that. This paper describes an experiment de...
Previous research has shown that faceted browsing is effective and enjoyable in searching and browsing large collections of data. In this work, we explore the efficacy of interact...
Bongshin Lee, Greg Smith, George G. Robertson, Mar...