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TOG
2002
118views more  TOG 2002»
14 years 10 months ago
Physically based modeling and animation of fire
We present a physically based method for modeling and animating fire. Our method is suitable for both smooth (laminar) and turbulent flames, and it can be used to animate the burn...
Duc Quang Nguyen, Ronald Fedkiw, Henrik Wann Jense...
FLAIRS
2008
15 years 1 months ago
Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima
Real-time 3D game environments provide a compelling medium for cinematic storytelling. Professional filmmakers have started using them for pre-visualization. They provide a low-co...
Arnav Jhala, Curtis Rawls, Samuel Munilla, R. Mich...
PG
2003
IEEE
15 years 4 months ago
Iso-Splatting: A Point-Based Alternative to Isosurface Visualization
We present a new approach to isosurface visualization that we call “iso-splatting.” We use point primitives for representing and rendering isosurfaces. The method consists of ...
Christopher S. Co, Bernd Hamann, Kenneth I. Joy
CW
2006
IEEE
15 years 5 months ago
An Interactive Mixed Reality Framework for Virtual Humans
In this paper, we present a simple and robust Mixed Reality (MR) framework that allows for real-time interaction with Virtual Humans in real and virtual environments under consist...
Arjan Egges, George Papagiannakis, Nadia Magnenat-...
94
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CIVR
2010
Springer
176views Image Analysis» more  CIVR 2010»
14 years 9 months ago
Interacting with location-based multimedia using sketches
We propose a set of sketch-based interaction techniques for efficient retrieval of multimedia related to locations. The user makes a simple sketch on a map to interact with it, in...
Gamhewage C. de Silva, Kiyoharu Aizawa