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GRAPHICSINTERFACE
2004
15 years 16 days ago
Hardware Accelerated Per-Pixel Displacement Mapping
In this paper we present an algorithm capable of rendering a displacement mapped triangle mesh interactively on latest GPUs. The algorithm uses only pixel shaders and does not rel...
Johannes Hirche, Alexander Ehlert, Michael C. Dogg...
SELMAS
2004
Springer
15 years 4 months ago
Adaptive Access Control in Coordination-Based Mobile Agent Systems
The increased pervasiveness of mobile devices like cell phones, PDAs, and laptops draws attention to the need for coordination among these networked devices. The very nature of the...
Christine Julien, Jamie Payton, Gruia-Catalin Roma...
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CGI
1997
IEEE
15 years 3 months ago
The Visorama System: A Functional Overview of a New Virtual Reality Environment
The recent developments in image-based rendering have enabled a representation of virtual environments based on a simulation of panoramas, which we call virtual panoramas. Current...
André Matos, Luiz Velho, Jonas Gomes, Andr&...
GRAPHITE
2003
ACM
15 years 4 months ago
Real-time image based lighting in software using HDR panoramas
We present a system allowing real-time image based lighting based on HDR panoramic images. The system performs time-consuming diffuse light calculations in a preprocessing step, w...
Jonas Unger, Magnus Wrenninge, Mark Ollila
VC
2010
146views more  VC 2010»
14 years 9 months ago
View-dependent exploration of massive volumetric models on large-scale light field displays
We report on a light-field display based virtual environment enabling multiple naked-eye users to perceive detailed multi-gigavoxel volumetric models as floating in space, respon...
José Antonio Iglesias Guitián, Enric...