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SI3D
2003
ACM
15 years 4 months ago
Interactive visibility culling in complex environments using occlusion-switches
: We present occlusion-switches for interactive visibility culling in complex 3D environments. An occlusionswitch consists of two GPUs (graphics processing units) and each GPU is u...
Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, D...
89
Voted
ICCV
2007
IEEE
16 years 1 months ago
Deformable Image Mosaicing for Optical Biopsy
Traditional image mosaicing usually relies on rigid image transformations. In many medical applications, however, tissue deformation during image acquisition or 3D parallax effect...
Kevin E. Loewke, David B. Camarillo, Kenneth Salis...
90
Voted
ICIP
2009
IEEE
14 years 8 months ago
Blind deblurring of foreground-background images
This paper presents a method for deblurring an image consisting of two layers (a foreground layer and a background layer) which have suffered different, unknown blurs. This is a s...
Mariana S. C. Almeida, Luis B. Almeida
87
Voted
IWEC
2004
15 years 15 days ago
Optical-Flow-Driven Gadgets for Gaming User Interface
We describe how to build a VIDEOPLACE-like vision-driven user interface using "optical-flow" measurements. The optical-flow denotes the estimated movement of an image pat...
Zoran Zivkovic
88
Voted
ECCV
2008
Springer
16 years 1 months ago
SIFT Flow: Dense Correspondence across Different Scenes
While image registration has been studied in different areas of computer vision, aligning images depicting different scenes remains a challenging problem, closer to recognition tha...
Ce Liu, Jenny Yuen, Antonio B. Torralba, Josef Siv...