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SI3D
2006
ACM
15 years 5 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
VISSYM
2007
15 years 1 months ago
Animation of Orthogonal Texture-Based Vector Field Visualization
This paper introduces orthogonal vector field visualization on 2D manifolds: a representation by lines that are perpendicular to the input vector field. Line patterns are generate...
Sven Bachthaler, Daniel Weiskopf
AVSS
2003
IEEE
15 years 4 months ago
Towards a View Invariant Gait Recognition Algorithm
Human gait is a spatio-temporal phenomenon and typifies the motion characteristics of an individual. The gait of a person is easily recognizable when extracted from a sideview of...
Amit A. Kale, Amit K. Roy Chowdhury, Rama Chellapp...
110
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PRL
2008
198views more  PRL 2008»
14 years 11 months ago
Pose estimation and tracking using multivariate regression
This paper presents an extension of the relevance vector machine (RVM) algorithm to multivariate regression. This allows the application to the task of estimating the pose of an a...
Arasanathan Thayananthan, Ramanan Navaratnam, Bj&o...
TEI
2010
ACM
147views Hardware» more  TEI 2010»
15 years 6 months ago
A robust and accurate 3d hand posture estimation method for interactive systems
In this paper, a new 3D hand posture estimation system using a single camera and 3 interactive systems are introduced. Existing hand gesture recognition systems estimate hand'...
Emi Tamaki