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SIGGRAPH
2000
ACM
15 years 10 months ago
Video textures
This paper introduces a new type of medium, called a video texture, which has qualities somewhere between those of a photograph and a video. A video texture provides a continuous ...
Arno Schödl, Richard Szeliski, David Salesin,...
CHI
2005
ACM
16 years 6 months ago
Deciphering visual gist and its implications for video retrieval and interface design
How do people make sense of a video based on viewing a few frames of that video? What elements constitute the "visual gist" in their minds? Answers to these questions wi...
Meng Yang, Gary Marchionini
JCDL
2003
ACM
119views Education» more  JCDL 2003»
15 years 11 months ago
How Fast Is Too Fast? Evaluating Fast Forward Surrogates for Digital Video
To support effective browsing, interfaces to digital video libraries should include video surrogates (i.e., smaller objects that can stand in for the videos in the on, analogous t...
Barbara M. Wildemuth, Gary Marchionini, Meng Yang,...
DSVIS
2006
Springer
15 years 9 months ago
Toward Quality-Driven Development of 3D Computer Games
The development of video games is a complex software engineering activity bringing together large multidisciplinary teams under stringent constraints. While much has been written a...
T. C. Nicholas Graham, Will Roberts
ICMCS
2007
IEEE
158views Multimedia» more  ICMCS 2007»
16 years 9 days ago
Content-Aware P2P Video Streaming with Low Latency
This paper describes the Stanford P2P Multicast (SPPM) streaming system that employs an overlay architecture specifically designed for low delay video applications. In order to p...
Pierpaolo Baccichet, Jeonghun Noh, Eric Setton, Be...