This paper introduces a new type of medium, called a video texture, which has qualities somewhere between those of a photograph and a video. A video texture provides a continuous ...
How do people make sense of a video based on viewing a few frames of that video? What elements constitute the "visual gist" in their minds? Answers to these questions wi...
To support effective browsing, interfaces to digital video libraries should include video surrogates (i.e., smaller objects that can stand in for the videos in the on, analogous t...
Barbara M. Wildemuth, Gary Marchionini, Meng Yang,...
The development of video games is a complex software engineering activity bringing together large multidisciplinary teams under stringent constraints. While much has been written a...
This paper describes the Stanford P2P Multicast (SPPM) streaming system that employs an overlay architecture specifically designed for low delay video applications. In order to p...
Pierpaolo Baccichet, Jeonghun Noh, Eric Setton, Be...