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APIN
2006
136views more  APIN 2006»
14 years 11 months ago
Cell modeling with reusable agent-based formalisms
Biologists are building increasingly complex models and simulations of cells and other biological entities, and are looking at alternatives to traditional representations. Making ...
Ken Webb, Tony White
100
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AIIDE
2008
15 years 2 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
CCIA
2009
Springer
15 years 24 days ago
mWater: a Sandbox for Agreement Technologies
The management of natural resources is an intricate and consequential task. In particular, water management is at the forefront of public policy priorities in many countries becaus...
Antonio Garrido, Adriana Giret, Pablo Noriega
ATAL
2008
Springer
15 years 1 months ago
Using multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
KI
2001
Springer
15 years 4 months ago
Extracting Situation Facts from Activation Value Histories in Behavior-Based Robots
The paper presents a new technique for extracting symbolic ground facts out of the sensor data stream in autonomous robots for use under hybrid control architectures, which compris...
Frank Schönherr, Mihaela Cistelecan, Joachim ...